Live games
Play a synced multiplayer game where every player's life, commander damage and counters stay in sync from their own phone — no passing one device around the table.
Steps below are shown for iOSAndroid — use the iOS / Android switch in the sidebar if that's not your phone.
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Live games vs single-device games
The Life Counter guide covers what we call the single-device game here — Quick StartStart Game without any pod mates — where one phone gets passed around the table. A live game is different: everyone tracks their own life total, commander damage and counters from their own phone, kept in sync in real time.
A live game's roster is built from your trade pod — the same friend list you use for Pod Trading doubles as your play group here.
Before you start
A few things need to be true before you can build a live roster:
Start a live game
Tap Start Game from a deck, or press and hold a deck on the Decks tab and choose Start Game. It's the same setup screen as a single-device game — it becomes a live game the moment you add someone under Pod Mates.
Tap Start Live Game next to the regular Start Game button on a deck, or long-press a deck on the Decks tab and choose Start Live Game from the menu. This opens the Start Live Game setup screen — a separate flow from the single-device Quick Start.
Build your roster
As the host, you're automatically the first player, and a live game seats up to 6 including you. Set up the rest of the table before starting — nobody is notified until you tap StartStart Game, so add everyone first:
Tap Start in the top-right corner when everyone's added — that's the moment invites go out.
Tap Start Game when everyone's added — that's the moment invites go out.
How everyone joins
There's no invite code to type. The moment you tap Start, each pod mate on the roster gets a push notification — something like “[Host] started a live game — join now” — that opens the game directly on their phone. Anyone not on the roster can't join.
When you land in the game, tap your own panel where it says tap to pick your commander — you can change it any time during the game.
When you land in the game, pick the deck you're playing on the join screen that appears.
If a pod mate never joins, the game isn't held up — their panel just sits there showing waiting to pick a commander, and everyone else plays normally. They can still join anytime before the game ends by reopening the notification.
During the game
Adjust life, commander damage and counters exactly like the single-device game — the difference is everyone's doing it from their own screen, and it stays in sync for the whole table. Any player can tap +/- on any panel, not just their own, so it's worth agreeing at the table who tracks what — most pods have each player adjust their own life and the damage they've taken.
Two controls sit at the top of the screen: Leave (left) and End Game (right, host only).
Tap the floating gear button for Leave and End Game (host only).
Leave closes the game on your phone only — everyone else keeps playing. There's no Rejoin button, but reopening the original notification gets you back in (see the tip above). End Game (host only) ends it for the whole table.
End the game and save
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Host ends the game
Tap End Game, then pick the winner from Who won?
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Everyone fills in their result
The moment a winner's set, every device jumps to Game Complete, showing You won! or You lost. There are optional MVP Card, Mana State (e.g. flooded, screwed, or fine) and Notes fields. Choose Shared with pod if you want your pod mates in this game to see your result and notes, or Private to keep them to yourself.
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Save
Tap Save — this screen won't dismiss until you do. Your result lands in your Game Log automatically.